Aura Farm

"You've been summoned," a voice cuts through the haze surrounding you.

"So I've given you a gift: Aura Farm. Act cool, and you'll gain strength, speed, durability — just for a moment."

The haze clears.

Stage 1: The Summoning Arena

"GAH, it worked?!" a small woman in an oversized wizard hat exclaims as she stumbles backward, equal parts thrilled and terrified.

You're standing in a stone arena, maybe 15 meters across. The walls are high and smooth — no way to climb out.

Eight meters ahead, a robot lion sits on its haunches, blocking the only exit: a heavy iron gate. Its eyes glow dull amber. Metal plates shift as it breathes — mechanical, but somehow alive. It hasn't attacked. Not yet.

A stack of weapons is on a rack next to you: sword, spear, bow with arrows, heavy mace.

The wizard edges further back. "So, uh... Welcome to Solmara! We kind of need help with... saving the kingdom. But first, you kind of have to pass the test of getting past that thing. Then I'll take you to the court! Easy!"

What do you do?

Preparing Aura Farm...